60 research outputs found
Diagrammatics for Bose condensation in anyon theories
Phase transitions in anyon models in (2+1)-dimensions can be driven by
condensation of bosonic particle sectors. We study such condensates in a
diagrammatic language and explicitly establish the relation between the states
in the fusion spaces of the theory with the condensate, to the states in the
parent theory using a new set of mathematical quantities called vertex lifting
coefficients (VLCs). These allow one to calculate the full set of topological
data (-, -, - and -matrices) in the condensed phase. We provide
closed form expressions of the topological data in terms of the VLCs and
provide a method by which one can calculate the VLCs for a wide class of
bosonic condensates. We furthermore furnish a concrete recipe to lift arbitrary
diagrams directly from the condensed phase to the original phase, such that
they can be evaluated using the data of the original theory and a limited
number of VLCs. Some representative examples are worked out in detail.Comment: 20 pages, 1 figure, many diagram
Virtual context - relating media objects to their real world subjects
Virtual Reality (VR) is sometimes used to give the user an immersive, three-dimensional sense of a real-world setting. VR is also sometimes used for information visualization, taking advantage of the perceptual characteristics of VR to convey information. This paper presents the Dam Square Virtual Context, a Web-based VR that is a combination of both these uses. This VR presents mock-ups of both Dam Square in the city of Amsterdam and the city's largest museum, the Rijksmuseum. This VR conveys abstract information that includes the relationships between objects in the museum, such as paintings of Amsterdam cityscapes, and the corresponding objects in Dam Square itself, such as the buildings and neighborhoods shown in these paintings. It is thus a multimedia combining VR wireframes and bitmaps with still images and interface scripts. The principle behind this is that the user learns how to walk through the museum to view objects that together convey a unified view about Amsterdam, which the user can then later walk through
Organizational Probes:Exploring Playful Interactions in Work Environment
Playfulness, with non-intrusive elements, can be considered a useful resource for enhancing social awareness and community building within work organizations. Taking inspirations from the cultural probes approach, we developed organizational probes as a set of investigation tools that could provide useful information about employees’ everyday playful experiences within their work organizations. In an academic work environment, we applied our organizational probes over a period of three weeks. Based on the collected data we developed two design concepts for playful technologies in work environments
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